Cruelly, for a game where I spent a lot of time running away, Sebastian runs out of puff very quickly. And while the crossbow caters to a variety of special attacks (freeze, electrocute, harpoon, etc) and shooting is as satisfyingly crunchy as you would expect from Mikami, you have little ammo, first aid, or even stamina at your disposal. You are given only a modest but well-balanced arsenal - the usual pistol, shotgun, sniper rifle, grenade and crossbow combo - with which to fight, as well as basic melee. It is The Evil Within’s most unnerving juxtaposition that combat with these terrors is so grounded in reality. Despite a little roughness around the edges - I noticed texture pop-up and clipping issues in the PS4 and Xbox One versions - the game has been beautifully designed. Zooming in, these places are small and linear level designs, yet with the aid of excellent lighting, they become claustrophobic and labyrinthian. Even the usual horror cliches have been twisted and contorted in imaginative ways meat lockers, clanging industrial interiors, and mannequins have been granted new and ghastly life. While far from subtle - this is about as excessive as a horror game gets - Tango has created some incredibly strange and wonderful places in The Evil Within’s 15 chapters. It’s hard to care about the stakes when it appears that he doesn’t, even if his calm detachment - “I must be losing it!” - is on occasion darkly comic. Sebastian still quips mundanities like “what is going on here?” after hours of facing the kind of monsters that would drive the average person into a jabbering wreck. In part, this narrative wrapper is undermined by the rather lifeless player character, Detective Sebastian Castellanos, who is emotionless and cool to the point of parody. I found its ending in particular, complete with an unnecessary boss battle apparently inserted only to serve the story, disappointing. While its central mystery starts off as compelling, it gradually veers off course, and eventually buckles under the weight of its own unfocused ambition. The Evil Within is an investigation of what appears to be a multiple homicide at Beacon Mental Hospital in its fictional Krimson City, before you realize things are not as they seem (an understatement). Always good to lower the bar.Not that the plot is a strikingly original work for the horror genre. In a way I'm glad I've played this game as it may be the worst horror I've ever played on Playstation. like yeah at this point I know a murder has taken place, the fucking ghost has followed me round the whole game and keeps jumping off the balcony.įinally, why are there clowns? What do the clowns represent? And the mirrored level? Why the fuck are these things in this game? Why did I get given a camera in the last walk around the house? The flash just shows blood on the walls which. Also why is there a baby in one of the rooms just chilling in the crib? It's never referred to as far as I remember. You hadn't even seen the baby at this point, nor had there been a mention of one. For example, one time you walk into a room and a * GIANT BABY APPEARS. I'm sure at the start you have a phonecall and the guy says something along the lines of "Hey how are you, it's been months since your mother died". The writing and voice acting is horrendous. The game looks fine but the character models of the ghosts look like absolute shit. They also rip the "look through the hole in the wall" puzzle, if you want to call it that. As in, it quite literally says "don't look behind you" multiple times, but the kicker is that I turned around and the fucking scare didn't trigger, I just had to walk up and down the hall for a few minutes. The layout of the house is essentially identical except they inexplicably included a garage at the end of the hallway that doesn't serve any purpose other than it has a puzzle piece of the end of every level.Īnother thing is rips from PT is the "don't look behind you" jump scare. The game rips off PT to an embarassing degree. There's no settings menu?! What fucking game doesn't have a settings menu in the pause screen? The walking speed is unforgivable and for some reason they include a speed up button, which ends up being more like an actual walk I played this game yesterday and it's fucking terrible.
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